Welcome To aBlackWeb

OUT NOW Undisputed 🥊

Added to Calendar: 10-11-24

I understand the current gaming model of putting out a MVP product, then build on it and charge for it (DLC).....but I'm a little concerned this game will be dropping subpar roster updates and basic functions that should've been in the core game anyway and charging for it.
 
I understand the current gaming model of putting out a MVP product, then build on it and charge for it (DLC).....but I'm a little concerned this game will be dropping subpar roster updates and basic functions that should've been in the core game anyway and charging for it.
I think the issue is not having any idea how the game will perform once you release it to more people

I do think this was a very ambitious game but testing in small controlled groups isn't going to be an indication of how it will perform everywhere else
 
I think the issue is not having any idea how the game will perform once you release it to more people

I do think this was a very ambitious game but testing in small controlled groups isn't going to be an indication of how it will perform everywhere else
I applaud them for taking the leap and making the game....but there's no way they don't have an idea how the game will perform once it's released to more people. A lot of the issues people have now are the same issues that they were asking for during early Access...
 
Taken from the community subreddit

Hey fight fans,



We want to thank everyone for supporting Undisputed, both through Early Access and since our full launch last week. This project has been a huge labour of love and as we've said many times, we are committed to making the greatest boxing game of all time.



It is great to see so many people playing and enjoying Undisputed, but we are also aware of a number of issues affecting the game, especially around online multiplayer. We sincerely apologise to any players impacted and appreciate your patience as we work to fix them.



To ensure we're delivering significant and high-quality improvements, our first update is planned to drop in mid-December. We know that feels like a long time, however this enables us to properly test, refine, and tweak the fixes so that you get the best experience possible. It also enables us to deliver on these fixes without a knock-on impact to other planned updates that we know players care about both in the December and future updates, such as improvements to blocking and career mode.



We are focusing on what we believe, based on your feedback, are the most critical issues:



• ⁠Stagger hit reactions causing desync issues, which lead to players being unable to fight effectively.
• ⁠Power punches consistently bleed through blocks, meaning winning a fight online is largely down to throwing power punches.
• ⁠Deontay Wilder is overpowered – particularly his power hook.
• ⁠Some DLC fighters are unable to be used online.
• ⁠Player becomes stuck in an infinite transition screen after winning through an Injury TKO.
• ⁠For a minority of users, DLC doesn't appear for secondary accounts on Xbox.



We don't intend to stop here, however - we are planning further updates that will provide even more improvements, game balancing, penalties for players quitting early during matches, and additional features.



Thank you for you bearing with us.

 
Back
Top