somebody trying to remake this using the Unreal Engine 4
what is this blasphemy?
Syphon filter 2 was my shit but nah
Goldeneye is the goat multiplayer game. Wouldn't be no multiplayer shooters if it wasn't for goldeneye
Doom and DWANGO calls you a dirty liar.
Doom came out in late 93/early 94. It supported multiplayer Deathmatch on a LAN but DWANGO allowed you to play Deathmatches as an online multiplayer game with up to 8 people at a time. It also had peer to peer dial-up already where you could make a direct call to another person and play deathmatch that way as well.
Heretic, Hexen, and Doom II used the same engine and also ran multiplayer on DWANGO. IIRC, the first Duke Nukem 3D also ran on DWANGO. Online multiplayer was hugely popular back then. We're talking before the N64 had even been launched.
Quake came out in '96 and greatly expanded the whole concept of deathmatch by making it TCP/IP based instead of dial-up, which effectively shut down DWANGO. I started playing Quake Deathmatch in Jan '98, right after I moved into my apartment. By that point Quake as well as Quakeworld had thousands of servers dedicated to it. Mods, different game types (CTF, Capture and Hold, Team DM, etc), all kinds of shit.
While y'all were geeking about 4-player split-screen Goldeneye, the rest of the gaming community was playing 16-32 player CTF and Deathmatch courtesy of Quake and had been playing for about a year. Without iD software's games, there wouldn't be multiplayer shooters.
Doom and DWANGO calls you a dirty liar.
Doom came out in late 93/early 94. It supported multiplayer Deathmatch on a LAN but DWANGO allowed you to play Deathmatches as an online multiplayer game with up to 8 people at a time. It also had peer to peer dial-up already where you could make a direct call to another person and play deathmatch that way as well.
Heretic, Hexen, and Doom II used the same engine and also ran multiplayer on DWANGO. IIRC, the first Duke Nukem 3D also ran on DWANGO. Online multiplayer was hugely popular back then. We're talking before the N64 had even been launched.
Quake came out in '96 and greatly expanded the whole concept of deathmatch by making it TCP/IP based instead of dial-up, which effectively shut down DWANGO. I started playing Quake Deathmatch in Jan '98, right after I moved into my apartment. By that point Quake as well as Quakeworld had thousands of servers dedicated to it. Mods, different game types (CTF, Capture and Hold, Team DM, etc), all kinds of shit.
While y'all were geeking about 4-player split-screen Goldeneye, the rest of the gaming community was playing 16-32 player CTF and Deathmatch courtesy of Quake and had been playing for about a year. Without iD software's games, there wouldn't be multiplayer shooters.
Those games didn't catch fire like Goldeneye did, those shits stayed on the shelf.
Those games didn't catch fire like Goldeneye did, those shits stayed on the shelf.
C/S all of this. I really don't think most of these guys are true gamers.
Lookin ass...
destiny overrated trash bruh