https://www.pcgamer.com/boss-fights-good-or-bad/
Boss fights end up in all sorts of games where they don't really have a place. I didn't enjoy any of Resident Evil 7's boss battles, for example, since each fight was basically just a bullet sponge, and this detracted from the game's otherwise imposing atmosphere.
I asked this week's question about boss battles, though, because I just beat a tricky one in the Devil May Cry HD Collection, and that's one game where they definitely have a place. The challenge adds a lot of drama, and they're built to be taken apart by skilled players. There's an art to how they're executed.
The same applies to Platinum's Bayonetta, too. Developers just need to offer the player a satisfying solution to beating them, based on what kind of game they're making. That's why talking a boss down in Deus Ex: Human Revolution's director's cut makes so much more sense than just shooting them to death.
Boss fights end up in all sorts of games where they don't really have a place. I didn't enjoy any of Resident Evil 7's boss battles, for example, since each fight was basically just a bullet sponge, and this detracted from the game's otherwise imposing atmosphere.
I asked this week's question about boss battles, though, because I just beat a tricky one in the Devil May Cry HD Collection, and that's one game where they definitely have a place. The challenge adds a lot of drama, and they're built to be taken apart by skilled players. There's an art to how they're executed.
The same applies to Platinum's Bayonetta, too. Developers just need to offer the player a satisfying solution to beating them, based on what kind of game they're making. That's why talking a boss down in Deus Ex: Human Revolution's director's cut makes so much more sense than just shooting them to death.