It’s easy to find someone who doesn’t play games on here to validate your opinion
It’s a $10 upgrade if you already own the game btw
But it’s like why even pay $10 to pay a game you beat within 3 years ago with mildly better graphics and I guess maybe a better frame rate
EhThey added some extra levels. Basically $10 dlc, which I think is fair.
Eh
Getting tired of naughty dog milking the same 2 franchises
It’s ok man, i promise ill get a ps5 when it becomes worth it. Its just not and hasn’t been since the launch.It’s easy to find someone who doesn’t play games on here to validate your opinion
Uncharted is a goat series.I guess that’s fair… I’m relatively new to this one and ain’t even started uncharted either
It’s ok man, i promise ill get a ps5 when it becomes worth it. Its just not and hasn’t been since the launch.
Niggas scalped for $1,000+ youtube players lol
Lol i often wonder what niggas did who bought multiple ps5 thinking they was gonna come upNo lie… I damn sure wasn’t gonna pay that price.
MSRP or nothing. I waited literal years to get mine. $499 God of War bundle at best buy
Maybe if PS5 started making games I want to play I would buy more. Y'all just wasting money buying games you don't even finishIt’s easy to find someone who doesn’t play games on here to validate your opinion
You finished that Harry Potter game? LolMaybe if PS5 started making games I want to play I would buy more. Y'all just wasting money buying games you don't even finish
Nope lolYou finished that Harry Potter game? Lol
Lmao niggas was saying that was THE ONEYou finished that Harry Potter game? Lol
We realize many of you have been anticipating news around the project that we’ve been calling The Last of Us Online. There’s no easy way to say this: We’ve made the incredibly difficult decision to stop development on that game.
We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently. We’re equally crushed at the studio as we were looking forward to putting it in your hands. We wanted to share with you some background of how we came to this decision.
The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II – crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.
In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.
We are immensely proud of everyone at the studio that touched this project. The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we're working on here at Naughty Dog, and we cannot wait to share more about what comes next when we’re ready.
Until then, we’re incredibly thankful to our community for your support throughout the years.