I’m hype for it but I’m not feeling some of the move animations. They seem a bit floaty on some of them. Crap really bothers me. Like the rhythm is off. For example Jamie’s air flare move looks cool but the way the opponent is knocked to mid air afterwards feels like paper mache. The opponent shouldn’t be rising and falling to the ground at the same rate of speed the entire time they in the air ok their way to the ground, especially for the short distance they travel…
The team at Capcom need to take some cues from Harada on animation key frames or even study Third Strike for a refresher. None of tekken attack animations ever feel like they lack gravity and heaviness to them even on the non-heavy hitter characters.