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OUT NOW Maximum Football (In Early Access)

Patch Notes:

Update 3 Now Available for Maximum Football
What's up, Maximum Football community! We are back with a brand new update that adds a bunch of gameplay improvements, a new ping-based matchmaking system, and more. Here are some of the major additions in this update.

  • Added Play Action Passes
  • Added the ability to flip plays on offense, defense, and special teams
  • Added situation plays such as Onside Kick, QB Kneel, and QB Spike
  • Improved contact window for dive tackle animation to prevent defenders from phasing through ball carriers
  • New MPL menu flow
  • New ping-based matchmaking system
  • Various bug and quality of life fixes.

You can check out the full patch notes at the end of this blog. The patch includes dozens of AI adjustments to account for the newly added play action passes as well as a number of technical fixes to matchmaking.

The update also adds our first Season Pass, Gridiron Glory! Play the game to unlock free rewards like cosmetics, currency, and card packs. Upgrade to the premium Season Pass to double your rewards and get access to the new Aircraft Carrier stadium at level 50.

Read more about our Season Pass here.

Full Patch Notes

General:
  • Added new Season One: Gridiron Glory Season Pass content
  • Fixed the Dive Drill making it possible to complete.
  • Added more words to the profanity whitelist to fix an issue where the filter was improperly deeming words inappropriate
  • Fixed a bug where playclock wouldn’t resume after selecting the same play
  • MAde adjustment to pyro and smoke effects

Gameplay:
  • Added new situational plays: QB Spike, QB Kneel, and Onside Kick
  • Added new playaction passes
  • Added the ability to flip plays on offense, defense, and special teams
  • Set spin direction back on the left thumbstick
  • Tackling the holder on PATs will end the play
  • Added a temporary fix to diving defenders phasing through ball carriers. The window for the animation to trigger contact with the ball carrier has been extended. This will result in some odd animations while we implement a permanent fix
  • Made adjustments to defensive backs catch in traffic abilities to limit the number of tip-drill interceptions
  • Modified arm movement on tackle side push animations
  • Added mid air collision sync animations
  • Fixed logic for a number of situations following conversion plays
  • Added spin broken tackle animations
  • Added side broken tackle animations
  • Updated WR route running logic to adjust avoidance behavior and make them more aggressively attack the ball

Dynasty:
  • Made adjustments to recruiting difficulty to make it more challenging
  • Increased recruiting prestige costs

MPL:
  • Updated notifications for when users quit.
  • Updated UI in MPL to make it easier to see your depth chart
  • Added a temporary fix for the softlock that occurs on kickoffs. The game will now force launch the ball after a set amount of frames if the kick-off does not work
  • Match history should now show custom logos.
  • Added a pre-game pop up to warn you if you are entering ranked play with an underpowered team
  • Renamed the inspect function on cards to upgrade

UI:
  • Fixed displayed controls for block shedding
  • Limited camera height in replay
  • Fixed button prompts for certain actions in the replay menu.
  • Player spotlight cutscenes now show proper player data
  • Users can now skip the halftime report via gamepad
  • Added a filter option to roster customization menu
  • Method added to recover passwords for PlayFab accounts
  • Weekly and seasonal challenge tabs will now update when there is a reward to claim
  • Added a loading stats ticker
 
2025 Roadmap


 
Last edited:
Patch 4

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