Welcome To aBlackWeb

What's The Weirdest Thing Society Accepts As Normal?

You get the music streaming service as well

The one and only thing that makes this even begin to look attractive is the ability to download videos. The Ant Video Downloader plugin for Firefox been serving me well for the last decade or so but in the ladt 4-6 months Youtube changed something so it stopped working. Shit was a gradual change too, so I couldn't tell which videos would work and which wouldn't, but now it's dead, full stop. Hopefully the Ant devs can get it working again. Until then, I got a site that I use to download 'em. Shit is clunky and I can't download HD vids, but 9 times out of 10 I'm grabbing it for music that I'mma convert to mp3 anyways so it kinda doesn't matter.
 
Yeah, I do know: before I got into IT heavy I was focused on game development, I had been doing that since '82 on the Apple ][+.

Do you really think there was no reuse between SF5 and SF6??? Mocap skeleton animations for both is prolly the same, the 3d models are more than likely the same, just with much better textures on them. It would be far easier to just re-skin the existing 3d models than it would to recreate them from scratch.

And none of that stops them from including more characters and just making them unlockable via skill like previous games did.

All that stuff is new for this game. And development costs is what stops them from making more characters. lol DLC isn't free to make, so why do ya'll think it should be free to receive?
 
All that stuff is new for this game. And development costs is what stops them from making more characters. lol DLC isn't free to make, so why do ya'll think it should be free to receive?

DLC is released as a trickle. It's generally completed by the time the game goes to market and those assets are simply earmarked as DLC. They just sit on it and release it slowly to build anticipation to maximize profits. They could have been included in the initial release but greed prevented it from happening.
 
DLC is released as a trickle. It's generally completed by the time the game goes to market and those assets are simply earmarked as DLC. They just sit on it and release it slowly to build anticipation to maximize profits. They could have been included in the initial release but greed prevented it from happening.

That's not true across the board. You're basically applying some incidents where companies were called out for their bullshit (Capcom with the SFxT fiasco) and acting like that's the standard now. It isn't. In fact, nowadays we get peeks throught the DLC development process and can clearly see that the DLC usually isn't finished. Take SF6 for instance. They may have character models ready early. There's still a lot more to do before they can release the character. They have to complete the World Tour mode interactions and missions, since every new character becomes a Master in that mode. They have to create character themes, additional costumes, and other misc shit (e.g., walk-out animations). On top of that, they have to try and balance the character, which itself can take a long time. This idea, that all the DLC is ready at launch, but they just hold it really isn't true. I won't say no company does it now, but it's not a standard thing across the board like you're implying.
 
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