Yall Into Emulation/Rom Hacks/Mods? The Thread

IDK if y'all fuck with the ps3 but the devs behind that emulator just announced now compatibility with older GPUs lessening the minimum requirements needed to use it
 
Ayoooo

How is this shit?

was it hard to set up ?

where do i start?

do i gotta have a wii?

Nigga I don’t even have a Wii

I got dj hero running thru my docked Ayn Thor running a Wii emulator (Dolphin)

All you need is a Dolphin bar (like $30 on Amazon), the dj hero turntable (eBay) and a real Wii remote (eBay).


And it runs damn near flawless. No delays or perceivable input lag
 
Nigga I don’t even have a Wii

I got dj hero running thru my docked Ayn Thor running a Wii emulator (Dolphin)

All you need is a Dolphin bar (like $30 on Amazon), the dj hero turntable (eBay) and a real Wii remote (eBay).


And it runs damn near flawless. No delays or perceivable input lag

yea ima have to grab this shit

I Got clone hero n i set that up easy
 
Skate 3 Recomp v2 is out

From the dev:
Some of you might remember my earlier post about Skate 3 Recomp, my native PC recompilation of Skate 3 for Windows, Linux, and macOS. Since then the project has had one big focus, and it's finally done: v2.0.0 replaces the entire emulated Xbox 360 GPU with a native renderer built directly on Direct3D 12 and Vulkan.

Showcase video:

What that means in practice:
• ⁠More than 2x the frame rate at roughly a quarter of the GPU power draw compared to the old emulated renderer (excluding optional graphics enhancements).
• ⁠Steam Deck should see a large uplift in performance, as well as other weaker machines.
• ⁠On Apple Silicon the difference is drastic: roughly 25 FPS to 250 FPS at 4K on an M4 Pro.
• ⁠The renderer runs exact ports of the game's own material shaders (world, characters, water, glass), so it still looks like Skate 3, just faster and sharper.

New optional graphics enhancements:

• ⁠Up to 8x MSAA
• ⁠Real-time sun shadows from buildings/trees/props with contact-hardening PCSS soft shadows
• ⁠Ambient occlusion, HDR pipeline with real bloom, volumetric light shafts
• ⁠Draw distance up to 5x with extended world streaming
• ⁠Experimental true 21:9 ultrawide: the world actually renders wider, HUD stays put

Quality of life since the last release:
• ⁠Fully redesigned in-game settings menu; most options apply live
• ⁠One Windows build ships both DX12 and Vulkan, switchable in settings; live renderer toggle on F5 with automatic fallback if anything fails
• ⁠Auto framerate cap that kills display judder without hand tuning
• ⁠Native DualSense/Switch/generic controller support via the SDL backend
• ⁠Portable saves and DLC folders that live next to the exe
• ⁠Linux build now runs on older distros (Ubuntu 22.04+, Steam Deck), and the macOS build is a proper app

The native renderer is new and I haven't tested every corner of the game. There are known issues with skater customization rendering, some park-editor visual parity, and occasional streaming pop-in.

The emulated renderer is still there as a fallback toggle if anything looks wrong. macOS and ultrawide remain experimental.

Be sure to give it a star on GitHub if it worked well for you!




 
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