Elzo69Renaissance
Niggas online ratting then calling it content
It’s my work car....there s a Jiffy Lube next doorWhy u goin to jiffy lube...
It’s my work car....there s a Jiffy Lube next doorWhy u goin to jiffy lube...
Yea I usually have a flick through during work breaks to check news etc, I just open the site if it ain’t loading up in a normal timeframe I’ll shut the page and go elsewhere.Get the Kobe header out of there as well
site a chore to get through
I’m sure this is affecting how ppl post and if they wanna bother
where are the leaders!??
A game sorta like GTA online needs to be made.. but the caveat is, you can only carry enough weapons and ammo that an actual individual can carry. So it puts more of focus on people that wanna walk around strapped up like they are in Fallujah in the 90s.
They gotta put their bread into harnesses, and shit like that to hold the ammo. And that shit only holds what it's actually able to hold. Also, death needs to carry an actual penalty, like your character is dead for the rest of the day.
Really would the whole role playing thing work on online games.
Yea like that, so in that sense you could actually build a hierarchy in the gaming world. So then gangs and criminal organizations can really matter. You pop someones don, and you have a green light on you on the server everyday you sign in till you pay a financial penalty for it. Which makes it harder cause their guys always on the lookout to body you for the day.sure somewhere on PC there will be mods for the realism in terms of carrying inventory.
Death penalty could work similar to dark souls, have to complete a difficult mission with diminished stats and inventory to be allowed back into the online world.
A dev would never implement a feature that stops player engagement for 24 hours. Especially one that would feature micros transactions heavily. Is bad business.A game sorta like GTA online needs to be made.. but the caveat is, you can only carry enough weapons and ammo that an actual individual can carry. So it puts more of focus on people that wanna walk around strapped up like they are in Fallujah in the 90s.
They gotta put their bread into harnesses, and shit like that to hold the ammo. And that shit only holds what it's actually able to hold. Also, death needs to carry an actual penalty, like your character is dead for the rest of the day.
Really would the whole role playing thing work on online games.
Its risky, but I think the risk of consequential gameplay would drive numbers of players up so high that it would overcome it.A dev would never implement a feature that stops player engagement for 24 hours. Especially one that would feature micros transactions heavily. Is bad business.
Streaming could carry a game like that, they'd definitely need to make it free to play though. Imagine paying $60 for a game and you get bodied immediately after stepping out the creation menu, mfs would be heated.Its risky, but I think the risk of consequential gameplay would drive numbers of players up so high that it would overcome it.
Plus you have to consider streaming, still being able to view the game happening. Maybe popping a don shifts the games eco system, so it creates the opportunities for players to be mercs.
You can pay real cash for hardware and ammo maybe. Plus consequential gameplay is something thoroughly missin and desired in gameplay right now.
That's why cyberpunks bombing was so prolific in the gaming world. It was supposed to have consequential game play. I believe theres a market to explode there if a dev is willing to both risk it, and create a dynamic enough world of things to do, and content to purchase in game with the spoils of successful endeavors.
Yea, I think that leveling up should come with an increase in health.Streaming could carry a game like that, they'd definitely need to make it free to play though. Imagine paying $60 for a game and you get bodied immediately after stepping out the creation menu, mfs would be heated.
Yes and yes. It’s a baby one.The money tree? Did you find it?