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OUT NOW Battlefield 2042



Jack had more info on some of the new changes from the beta build

I can already tell the recon specialist with the xray is gonna be abused....
 
Wonder what the range of that tracking grenade is too

I don't get his complaint about the emg x scanner. The game is futuristic. Isn't it set in 2042?

Wonder how long the loadout crate lasts and how many times you can change your loadout. His complaint about it not being good in conquest is wrong. Dying and redeploying makes your team lose tickets or whatever they'll call it now. This would be really good for a squad to set in the middle somewhere and take over a map in conquest

I don't think I'll use the wingsuit much. Parachute travels quick enough for me

Instead of a banner at the top to give out achievements and whatnot they should just have the words appear. Shading out the entire top is unnecessary
 
Wonder what the range of that tracking grenade is too

I don't get his complaint about the emg x scanner. The game is futuristic. Isn't it set in 2042?

Wonder how long the loadout crate lasts and how many times you can change your loadout. His complaint about it not being good in conquest is wrong. Dying and redeploying makes your team lose tickets or whatever they'll call it now. This would be really good for a squad to set in the middle somewhere and take over a map in conquest

I don't think I'll use the wingsuit much. Parachute travels quick enough for me

Instead of a banner at the top to give out achievements and whatnot they should just have the words appear. Shading out the entire top is unnecessary


for me, I was never a fan of the T-UGS/motion sensor, esp. in smaller gametypes..you pair that with a competent guy with an assault rifle and he can just rack up kills before the enemy sees him... it was banned in many private servers for that reason

this is the next level lol... the ability to see the full outline of eneimes through walls looks OP from jump, but like anything I guess we have to try it out first
 
for me, I was never a fan of the T-UGS/motion sensor, esp. in smaller gametypes..you pair that with a competent guy with an assault rifle and he can just rack up kills before the enemy sees him... it was banned in many private servers for that reason

this is the next level lol... the ability to see the full outline of eneimes through walls looks OP from jump, but like anything I guess we have to try it out first
Well it's not wall climbing and that powered jumping so that's good lol
 


only 9 more days...


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No-Pats,

Earlier this year we shared with you a first look at Battlefield(™) Portal - our love letter to Battlefield fans that allows you to define the experience you’ll have in Battlefield 2042. Alongside classic content from Battlefield(™)3, Battlefield Bad Company (™)2, and Battlefield(™) 1942, you’re able to create new ways to play, whether that's recreating classic experiences on reimagined maps, or combining the world of 2042 with our past.





Today we showed you your first look at the Battle of the Bulge, El Alamein, Arica Harbor, Valparaiso, Noshahr Canals, and Caspian Border. Starting at launch, we’ll have default experiences live in-game that allow you to relive these classic maps, alongside their classic factions, equipped with the weapons, gadgets, and classes that brought them to life.

Within Battlefield Portal, you’ll be able to jump right into those modes from inside the game, or if you prefer, you can use these experiences as starting points that you can edit to create something more personal. You can make simple edits to weapon loadouts, tag in more maps to the rotation, or you can start to tweak things as finely detailed as bullet velocity, health regen rates, and if a player takes more damage when they’re hit in the head, or to the torso.

If you want to go all out, and start to create something truly unique, the Rules Editor will provide you the deepest level of control over the kind of Battlefield experience that you wish to create.


 
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